There are two types of characters: player characters (PCs) and non-player characters (NPCs). Each player character is controlled by a single player, and represents a character that is superlative is more than one way; each non-player character is controlled by the narrator, and ranges widely in capabilities, from lowly peasants to kingdom-conquering villains to titanic monsters, and all points in between.
Regardless of who controls the character, all characters share a common set of attributes that define who they are. Most mechanics work the same between PCs and NPCs, with a few subtle differences that are highlighted where appropriate.
All characters have the same set of attributes; these attributes are used in different contexts throughout the game. Players will shape their own characters through creation and upgrades to determine their values; narrators can reference the Bestiary for templates for each NPCs and modify from there.
The set of character attributes are:
In addition to the above, player characters have a few more attributes that define them: