Player Characters

Each player who is not the narrator will control a player character. Player characters follow all of the rules of normal characters, but with additional mechanics added on top.


Player characters use all of the same attributes presented in the Characters section, and, as seen in that section, also have the following attributes that non-player characters do not:
  • Story points - a currency used to purchase unlocks and upgrades for the character
  • Virtues - a set of three binary character attributes that provide bonus effects to certain actions and enable alignment with machines
  • Tales - an unlockable set of capabilities with a thematic background
  • Talents - individual unlockable capabilities and upgrades found inside tales
  • Machines - a record of which machines a character possesses and has dominated (or is in the process of dominating)
  • Research - a record of which alchemical recipes the character has researched

Starting a Player Character

To start a new player character, take the following steps:
  1. Create the character's backstory; this includes name and mortal species
  2. Select a tale for the character - all characters start with one of their choice for free
  3. Assign starting attributes - player characters start with a default value for defenses and the breakpoint
  4. Spend starting SP - each character begins the game with 10SP to spend as they choose
  5. Determine starting possessions

Create a Backstory

The first step to creating a character is to determine who he or she is. Think about where this character came from - which region were they born or raised in (talk to the narrator if a specific region might be used). How old are they? What experiences have they had that led them to this point in their lives? Select one of the mortal species for your character, and give them a name.
The mortal race you selected for your character will provide a variety of attributes by default, along with a few specific benefits. Be sure at this point to record those attributes:
  • Toughness
  • Initiative
  • Movement
In addition, any other effects the species provides can be recorded now, or as appropriate throughout the rest of the process of creating a character.

Select a Tale

Each player character can start with any single tale unlocked for free. Select the tale and mark it on your character sheet. This does not unlock any talents in the tale, only the tale itself.
While any tale can be selected, many tales in the game are intended for use by more advanced characters; think carefully about what talents you want your character to have early access to, keeping in mind that your character will have very few SP to spend on unlocking them to start with.

Assign Starting Attributes

Each player character begins with the following attribute values; note that these can be upgraded by spending story points immediately, or in the future.
  1. Divide 7 points amongst the 5 defense attributes (bravery, spirit, clarity, fortitude, and reaction). You may assign a 0 to any of the attributes, but you cannot assign a value greater than 3 to any single attribute.
  2. Set your starting damage breakpoint to 5.
  3. Each of your skills begins with 0 training, 0 (6+) mastery, and 16+ critical.

Spend Starting SP

Each player character starts the game with 10 story points. These are recorded immediately, and can be spent prior to the game starting in any of the usual ways as defined in Story Points. As always, any unspent are simply banked for later. There is no limitation on what can be purchased by a starting character.

Determine Possessions

Each player character starts the game with 10 crowns. Any item whose normal rarity is average or less can be purchased prior to the start of the game with no limitation. Players can purchase higher quality items as well, presuming they can afford them. At the narrator's discretion, a player character may start with specific possessions that they could not afford (or do not need to pay for); typically, this relates to the character's backstory, although narrators should reject requests for powerful machines or other rare and expensive items.