Bravery

A character's bravery attribute represents their willingness to jump in to a dangerous situation, or perform stunning acts of agility and balance. A character's bravery attribute is commonly added to the damage of Attacks that critically hit. Common uses for bravery as a basic check include:
  • Acrobatic feats, such as balancing, jumping, and tumbling.
  • Facing down a terrifying situation.
The bravery attribute also provides the following generic actions that all players can take:
Attack (Weapon) • Action
Make an attack with a weapon you wield against another character. Use the weapon’s profile to determine the maximum range of the character, the check to be made, and the damage dealt on success. Some weapons also have an additional effect beyond damage that may be applied as well. Weapons will specify how many hands must be used to wield them. See Equipment for details.
Critical: Add bravery damage.
Block • Action
As a fast action, using an equipped shield, gain armor until the start of your next turn. If the shield is a light shield, gain +1 armor. If the shield is a heavy shield, make a Bravery vs Difficulty check - if successful, gain +2 armor.
Disarm • Action
Using a simple or brutal weapon, make a Bravery vs Bravery +2 check against an adjacent target; if successful, the target drops any weapon they are holding. They will need to use their fast action on their next turn to recover it.
Critical: The weapon is dislodged to a nearby location; the character will have to move to recover it.
Drink Potion • Action
Consume a potion that you have on your person, gaining the effects of it. You may make a Bravery vs Difficulty +3 check; if you succeed, this action counts as fast, if you fail, you spill the potion and lose its contents. See Equipment for details on the effects of various potions.
Sprint • Action
Move up to your movement attribute.
Notes: This does not consume your normal movement for the turn.