All characters have access to a set of 12 common skills which are used to cover (nearly) all action checks in the game. In addition to the common skills, another four skills exist to cover the four types of magic (described elsewhere).
Each skill has two values associated with it: training and mastery. A new player character will default to having 0 training and 0 mastery in any giving skill, but this doesn't mean they don't have access to the skill; any character can use the common skills and their associated actions, but may be doing so without any training or mastery.
Each rank of training in a skill provides one die upgrade when making a check with that skill.
There are twelve common skills available to all characters. They are broken down into 3 categories of 4 skills each. They are listed below. Each skill lists its common usage, as well as any specifically defined actions. If a character attempts an action whose associated skill does not explicitly define an action that covers the character's desired outcome, the narrator should assign a DV and have a basic check made to determine the outcome.