Tarr'ko

A tarr'ko card is part prophecy part reality - a golden and glittering rectangular object, tarr'ko cards are made by weaving threads together. Once woven, the power contained within is energized. A reading of the tarr'ko is required to set the power of the card into prophecy, at which point, when the prophecy is fulfilled, the power is released.
There are 23 tarr'ko cards, they are:
Adjust, the Machine Spirit • Tarr'ko
Trigger when you critically succeed on an Operate action targeting a machine; pick any calibration option to use for the machine’s effect without adjusting its current calibration setting.
Value: 500 Crowns
Balance, the Two as One • Tarr'ko
Trigger when rolling natural doubles on any check; that check is a success, even if it would not normally be.
Value: 300 Crowns
Betray, the Story’s Will • Tarr'ko
Trigger when an enemy up to far away successfully takes an action with a Magic check; copy that action immediately as a free action (you may select new targets if applicable, and you must make any check required).
Value: 500 Crowns
Burst, the Root of Realms • Tarr'ko
Trigger when you critically succeed on an action; you may take another action this turn.
Value: 500 Crowns
Channel, the Uncontrolled Arcane • Tarr'ko
Trigger when you critically succeed on an action with a Magic check; for the rest of the encounter, deal +2 damage any time you would deal damage with an action that has a Magic check.
Value: 300 Crowns
Conserve, the Fountain Depths • Tarr'ko
Trigger when you take a Drink Potion action; gain the effects of the potion, but do not consume it.
Value: 500 Crowns
Defend, the Eternal Bulwark • Tarr'ko
Trigger when you take damage from an Attack; gain +1 armor for the rest of the encounter.
Value: 300 Crowns
Demonstrate, the Harmonious Ideal • Tarr'ko
Trigger when you critically succeed on an action; gain +1 to that action’s attribute for the remainder of the encounter.
Value: 300 Crowns
Deny, the Great Tapestry • Tarr'ko
Trigger when a character up to far away successfully takes an action with a Magic check; negate the effects of that action.
Value: 500 Crowns
Discover, the Antiquity Shines • Tarr'ko
Trigger when you would take a Loot action; for this action, gain +3 luck.
Value: 500 Crowns
Force, the Triumphant Tone • Tarr'ko
Trigger when you critically succeed on an Attack action; you may immediately take that action again against the same target (as a free action) with +2 to your attribute check.
Value: 500 Crowns
Invert, the Hexeme Tongue • Tarr'ko
Trigger when you would be cursed; you are charmed instead.
Value: 500 Crowns
Knot, the Rhythm Divine • Tarr'ko
Trigger when another character nearby takes the Fulfill Prophecy action; copy the effect as if you had triggered it.
Value: 500 Crowns
Mirror, the Two Realms • Tarr'ko
Trigger when you have a critical success on a Magic action; copy that action immediately as a free action (you may select new targets if applicable, and you must make any check required again).
Value: 500 Crowns
Pulse, the Unary Blink • Tarr'ko
Trigger when your initiative roll is better than any other character’s; you may move up to your movement prior to the start of the first round.
Value: 500 Crowns
Recover, the Wasted Nots • Tarr'ko
Trigger when you fail a Calibrate action; recover the widgets that would have been spent.
Value: 500 Crowns
Restore, the Golden Thread • Tarr'ko
Trigger when a character falls unconscious, or would die, or has been found dead for less than one hour; return that character to life with no damage or conditions. (They may recall their brief time in Zh’vael.)
Value: 500 Crowns
Reverse, the Cyclic Reveal • Tarr'ko
Trigger when you would fail an action’s check (not a defensive check); reroll the check, and accept those results.
Value: 300 Crowns
Share, the Paths Intertwined • Tarr'ko
Trigger when a nearby character takes any damage; link with that character - for the remainder of the encounter, evenly split all damage either of you takes with the other (rounding amounts go to the original target).
Value: 500 Crowns
Stitch, the Fate Undone • Tarr'ko
Trigger when a nearby character successfully takes an action without a Magic check; negate the effects fo that action.
Value: 500 Crowns
Surge, the Forbidden Dance • Tarr'ko
Trigger when your initiative roll would put you in the bottom half of the initiative list; add +3 to that roll.
Value: 300 Crowns
Triage, the Bloodied View • Tarr'ko
Trigger when you or another nearby character critically succeed on a Bandage action; that action heals 4d4 damage instead of the usual amount.
Value: 500 Crowns
Twist, the Alternate Prism • Tarr'ko
Trigger when you roll a one on the attribute die of a check; reroll the check, and accept the new results.
Value: 500 Crowns