Alchemists have a deep curiosity in the field of alchemy, and have spent considerable time experimenting with various tinctures, elixirs, and potions. Their primary ingredient is the faecorn, which, when mixed with various mundane and common liquids, oils, and powders, can produce fantastical results. In modern society, alchemists fall into two groups. The old school “corner-shop” wizard, of which every major town has at least one, is often an approachable and friendly pharmacist; an eccentric craftsman, these alchemists may take their trade on the road, journeying to villages far and near who have need of their services. Meanwhile, the high-society interest in alchemy is purely academic, and alchemists that travel in these circles are often the talk of the town when they arrive - their concoctions often the dessert of a formal affair, replacing whatever other means of inebriation which may have been the choice of the evening.
Brew Potion
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Signature
Talent
• Action
As a slow action, brew a Faeheart potion from common ingredients and 5 faecorns. If you have mastery > 0, your Faeheart potions are infused, granting an additional +mastery healing when consumed (record the infusion bonus at the time you brew the potion).
Improved Infusion
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Tier 3
Talent
Your Nimblemead, Revelwine, Strongale, and Stalwort potions are now infused, granting +1 additional turn (or minute) to their effect; if you have mastery > 5, instead grant +2 additional turns (or minutes).
Tarr’ko
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Tarr'ko
Talent
You gain an innate tarr’ko card - Reverse, the Cyclic Reveal.
Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.