Puppetmaker
Puppetmakers have harnessed the power of tying one thread to another, in such a way as to gain control over another’s fate. One little thread is all it takes to capture the very essence of another; by combining that with a small doll, toy, or other representation, they can manipulate their fate in a variety of ways. Puppetmakers stitch together simulacra of others, any facsimile will do - they then integrate the power of a thread into that simulacra, allowing them to affect their target from afar, without even needing to lay eyes upon them. This is universally considered a “dark” magic, and is often explicitly illegal; nevertheless, the power held by these individuals is often required, even by those who seek to use it for a greater good.
Simulacra
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Signature
Talent
• Action
As a slow action, spend one hour making a simulacrum of anyone you know - the item itself can be a small doll, carved toy, or similar. During this process, you may weave into the simulacrum up to mastery threads (you may also repeat this process later with an existing simulacrum, adding additional threads, so long as the total amount never exceeds your mastery). Any effects the other talents in this tale apply to your simulacra will effect the character it is made to represent, so long as they are no more than 10 miles away for each thread woven into the simulacrum. You must be holding your simulacrum to target it.
Quick Stitch
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Tier 1
Talent
• Action
Heal one of your simulacra for d4 damage; you can do this no more than 1 + threads times per encounter (per simulacrum).
Pin Cushion
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Tier 1
Talent
• Action
Deal d4 damage to one of your simulacra; you can do this no more than 1 + threads times per encounter (per simulacrum).
Mend Tear
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Tier 2
Talent
• Action
Once per encounter (per simulacrum), as a slow action, heal one of your simulacra for d6 +mastery damage.
Pull Apart
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Tier 2
Talent
• Action
Make a Magic vs Steel check against one of your simulacra (using the character's Steel); if successful, the character is cursed.
Extra Layers
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Tier 3
Talent
• Action
Once per encounter, as a slow action, grant one of your simulacra +1 armor for the next hour. If you have 3+ mastery, this action takes only 1 turn; if you have 6+ mastery, this action is fast; if you have 9+ mastery, grant +2 armor instead of +1.
Magic Target
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Tier 3
Talent
You can target your simulacra with any of you actions that require a Magic check; the effect translates to the character.
Tarr’ko
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Tarr'ko
Talent
You gain an innate tarr’ko card - Reverse, the Cyclic Reveal.
Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.