Reveler

Enchantment Tale
Revelers are individuals who have spent a formative time in and around revels - they don’t necessarily devote to a particular god, although some may, rather they share a general sense of the power of community and a shared connection with the natural world. They have felt the power of the revel, and have used it to the benefit of others. Journeying beyond their usually countryside life, revelers seek to be instrumental in something far greater than themselves. They crave purpose, and feel the guidance of the revel and all the gods they see in the dancing flames. Revelers are an adventuring sort, and don’t often find themselves employed for their particular skills, but more for the presence and power they bring to a group that may have to face something unusual and dangerous.
Charm Friend • Signature Talent • Action
Make a Magic vs Difficulty +2 check against a nearby character; if successful, that character is charmed.
Critical: That character cannot be cursed for the remainder of the encounter.
Revel of Health • Tier 1 Talent
When you take an action that makes another character charmed, that character also heals 1 + mastery damage; you may only select one revel per charm.
Feast • Tier 1 Talent • Action
Once per encounter, manifest enough tasty food for magic + mastery characters to be satisfied with. Or, manifest food for twice as many characters, but it is bland or otherwise uninteresting.
Revel of Inhibition • Tier 2 Talent
When you take an action that makes another character charmed, that character also removes one condition of your choice; you may only select one revel per charm.
Revel of Power • Tier 2 Talent
When you take an action that makes another character charmed, that character also adds magic + mastery damage to their next Attack action before your next turn; you may only select one revel per charm.
Revel of Armor • Tier 3 Talent
When you take an action that makes another character charmed, that character also gains 1 + mastery armor until your next turn; you may only select one revel per charm.
Mass Charm • Tier 3 Talent
Once per encounter, make a Magic vs Difficulty +3 -mastery check; if successful, all nearby characters of your choice are charmed.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Demonstrate, the Harmonious Ideal.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.