Spiretechnicians understand spiretech as well as any has since the fall of the spires themselves. Working with existing devices comes naturally to these talented individuals. They are capable of understanding as much of what makes a device tick as can be understood in this age. They can manipulate these devices with a far greater ease than any other mortal now living. While they lack the true understanding required to create new spiretech, their services are in high demand in cities and kingdoms with populations high enough to support the truly wealthy. As spiretech is typically hoarded by the richest citizens, it is these citizens who in turn must find and hire spiretechnicians to calibrate and operate these devices; consequently, their work demands a high price indeed.
Affinity for Ancient Tech
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Signature
Talent
Add +1 and +mastery to all Calibration and Operation checks for spiretech devices.
Detect Spiretech
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Tier 1
Talent
• Action
Sniff the air, detecting if any spiretech devices are nearby. You cannot tell exactly where, or which ones, only that they are (or are not) in the vicinity.
Calibration Specialty
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Tier 1
Talent
You can use the Calibrate action on the same device without restriction (as opposed to once per encounter).
Advanced Calibration
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Tier 2
Talent
Reduce the cost of the Calibrate action by 1 widget (to a minimum of 1).
Advanced Operation
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Tier 2
Talent
Reduce the entropy of an unlocked non-signature function by 1 when taking the Operate action on a spiretech device, or using a spiretech function.
Operation Switch
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Tier 3
Talent
• Action
As a slow action, spend 1 hour and 5 widgets working on an adjacent spiretech machine - select an Operate functionality for the device. Make a Wits vs Difficulty check (increase the Difficulty by the entropy required for the desired functionality); if successful, install an operation switch, and record preferred functionality setting. As a fast action, any character with access to the device can flip the switch to Operate the device (assuming it has sufficient entropy remaining); the character does not need to have unlocked the device's signature to perform this action. Only one calibration switch can be installed per device.
Tarr’ko
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Tarr'ko
Talent
You gain an innate tarr’ko card - Balance, the Two as One.
Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.