Witch

Enchantment Tale
Witches are individuals who often live outside of society. They may have been scorned, mocked, or even attacked in the past. But they have persevered, hidden away in their rundown hut in the deep woods, or lurking in the shadowy parts of the kingdom's alleys. They often have vengeance on their mind, and have developed the magical means to act on it. They well versed in the various curses that can be woven onto the soul of another, and when the time is right, tend to delight in dramatically making both an entrance and exit, with a dash of cursing thrown in the middle. Witches are individuals who shouldn’t be trusted, their motives are rarely clear, but their means are quite straightforward - they will wrack your body and soul with all manner of foul magics until they get what they desire.
Curse Foe • Signature Talent • Action
Make a Magic vs Steel +2 check against a target within far range. If you succeed, the target is cursed.
Critical: The target cannot be charmed for the rest of the encounter.
Hex of Pain • Tier 1 Talent • Action
Whenever an action you take makes a target cursed, the target also takes mastery damage. You may only add one hex per curse.
Improved Curse Foe • Tier 1 Talent
Your Curse Foe signature action is now improved; each time you use it, choose one of the following:
  • Power - Reduce the Difficulty of the check by 2.
  • Speed - The action counts as fast.
Hex of Sloth • Tier 2 Talent • Action
Whenever an action you take makes a target cursed, the target is also slowed for mastery turns. You may only add one hex per curse.
Curse Food • Tier 2 Talent • Action
Touch a nearby portion of food. The next character to eat any of it must make a Steel vs Magic +4 check; if they fail, they are cursed. If they succeed the curse has been dispelled. (A portion of food is no more than an average mortal would eat in a sitting: for example, one apple, a slice of pie, or a leg of turkey.)
Hex of Rot • Tier 3 Talent • Action
Whenever an action you take makes a target cursed, the target is also poisoned for mastery turns. You may only add one hex per curse.
Curse You All! • Tier 3 Talent • Action
Once per encounter, select a location up to far away. All targets nearby the selected location must make a Steel vs Magic check; each that fails is cursed.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Surge, the Forbidden Dance.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.