Adventurer

Quest Tale
Adventurers crave experience; to them, the journey is just as important as the destination, and once they arrive, they quickly start thinking of the next great trip to embark on! They have a near-crippling sense of wanderlust, wishing to see all of the places, and meet all of the people. They are always prepared for whatever lies just around the corner; they have no fear digging through the rubble of a collapsed spire, joining in on a revel to Bathemos, or journeying down the dark and suspicious alley. If a good story can be found, they are off to experience it. Adventurers most often make their coin doing the odd job on their way through town. Local authorities may be on the lookout for such individuals to help with problems that are slightly outside their easy jurisdiction - suspicious events in the deep woods, a series of unexplained kidnappings, or the sounds of slavering beasts at night might be exactly the sort of job an adventurer might (foolishly) get caught up in.
Always Prepared • Signature Talent • Action
Select a common, mundane, useful tool that you need at this time. Make an Adventure vs Difficulty -mastery check; if successful, you have the tool readily available in your pack, taking just a moment to rummage around and find it.
Notes: Narrators should modify the difficulty if the character is not in a position to have their stuff on hand (for example, if they have been imprisoned). Success in those cases represents the character cobbling together an acceptable solution from what is at hand. Narrators may also declare that the specified tool is not something that the character would ever have at hand, if the request is too specific.
Campfire • Tier 1 Talent • Action
Once per encounter, as a slow action, create a cozy campfire (or a nice fire in a hearth, if staying inside). Any character that sleeps next to the campfire for at least 4 hours will heal d8 +mastery damage.
Direction Sense • Tier 1 Talent • Action
Make an Adventure vs Difficulty check; if successful, you know roughly where you are on a map, roughly what direction various major landmarks are, and roughly which cardinal direction you are facing.
Critical: Your understanding of your location is substantially improved.
A Tale for Every Occassion • Tier 2 Talent • Action
Make a Charm vs Wits check against any number of nearby characters; each character that you succeed against will have their attention captured by you as you regale them with a great tale of one of your journeys. These characters are now inclined to believe your boasts, and will think highly of you until given a reason to otherwise.
Critical: Each of the characters will share your story with someone close to them within the next day; those characters will have the same reaction to you (but will not further share the story).
Quick Swig • Tier 2 Talent
Your Drink Potion (Bravery) action is now fast.
Quick on Your Feet • Tier 3 Talent
Permanently increase your movement by 1.
The Grandest Adventure • Tier 3 Talent
Permanently increase your Adventure by 1.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Balance, the Two as One.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.