Combat Tale
Burglords are those that follow the bobbin’s path of the rock. Burglords believe that might makes right - and they intend to always be in the right. Traditional bobbins that follow the path of the rock defer to the strongest amongst their ranks at the ruler; this might can be challenged at any time, and while the challenge can be quite dangerous, it is not intended to be deadly. The ruling bobbin or council of bobbins for the path of the rock are known as the burglords. A burglord, more broadly, is a term that applies to anyone who applies physical force as a first and often only means of problem resolution. It is not a derogatory term outside high society; however the more elite individuals of a kingdom likely look down on anyone who pursues this path, even though they may require their services from time to time.
Berserk • Signature Talent
When you have a critical success with any Attack action, also add your mastery to the damage dealt.
Unarmed Fighter • Tier 1 Talent
Your Attack (Unarmed) action deals d6 damage, rather than d3.
Leap Attack • Tier 1 Talent • Action
Move up to half your movement, then make any Attack action. This action does not consume your movement for the turn.
Attack (Thrown, 2-Handed) • Tier 2 Talent • Action
As a fast action, throw any two-handed melee weapon that you currently wield at a character a number of spaces away no farther than your Bravery, but not adjacent to you; make an Adventure vs Armor check; if successful, you hit the character with the weapon as normal. In either case, it will take a fast action to recover your weapon, once you are adjacent to it.
Critical: Add bravery damage.
Seething Rage • Tier 2 Talent
Gain +1 to critical when making any Attack action. (This means that you naturally crit on one lower number than you normally would.)
Immense Strength • Tier 3 Talent
You can wield a 2 handed melee weapon in one hand.
Fearless • Tier 3 Talent
Permanently increase your Bravery by 1.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Demonstrate, the Harmonious Ideal.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.