Illusionist

Quest Tale
Illusionists believe that it's always fun to mess with those who aren't paying attention! They often follow the mantra that “it’s all harmless”. They are masters of magic when it comes to tricking the mind; they create illusions and mirages, making things appear and disappear (at least to the observer). Illusionists are often entertainers - they take their tricks on the road, performing at villages across the countryside, living off of the proceeds of their shows. In larger cities, where the competition as an entertainer is fierce, they will often be found as part of a larger show, assisting in the overall production. Those less interested in entertainment often find themselves employed in the shadowy parts of the world; deception and manipulation of perception are key elements to many rogue operations and thieves guilds often want one or two illusionists on hand for any given job.
Illusions • Signature Talent
You may use your Magic attribute when making checks for Distract or Misdirect actions.
Fool's Gold • Tier 1 Talent • Action
As a slow action, cast an illusion on a handful of tiny stones or similar objects; they now appear as valuable gems or coins, whose total perceived value is 10 * (1 + mastery) crowns. The illusion lasts for 1 day. Anyone who touches them causes you to make to a Magic vs Wits check; if failed, they see through the illusion immediately.
Advanced Illusions • Tier 1 Talent
You may use your Magic attribute when making checks for Sneak or Sleight of Hand actions.
Masquerade • Tier 2 Talent • Action
Once per encounter, you may take on any mundane appearance you want (your physical form adjusts to look like any mortal you wish, your clothes and equipment can appear as anything ordinary). The illusion lasts for 1 hour, during which time anyone who interacts with you for more than a brief or passing moment causes you to make a Magic vs Wits check; if failed, they see through your illusion.
Obscure • Tier 2 Talent • Action
Make a Magic vs Difficulty check against an adjacent object (increase the difficulty by +1 for each size it is greater than tiny); if successful, it is magicall hidden from casual observation for 1 + mastery days. During this time, anyone searching for it in the area must add +4 to the difficulty of any check they make to find it.
Critical: The object cannot be found by mundane searching, and can only be uncovered by magical means.
Mirage • Tier 3 Talent • Action
Up to three times per encounter, create an illusory copy of a character within eyesight; the illusion manifests itself in a nearby location of your choice. The copy behaves as the character would, and lasts for 1 + mastery minutes. It cannot physically interact with anything, and any character who scrutinizes it or interacts directly with it to any reasonable degree prompts you to make a Magic vs Wits check; if you fail, they identify it as an illusion, otherwise they will remain convinced it is real for the duration.
Hallucination • Tier 3 Talent • Action
Make a Magic vs Wits check against a nearby character; if successful, the target sees and hears characters and events that do not exist for the next 1 + mastery minutes.
Notes: Narrators may wish to have hallucinating characters act erratically while in danger.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Balance, the Two as One.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.