Menagerist

Quest Tale
Menagerists have an innate understanding and communication with the small and fluffy creatures of the world. They would claim that nobody really understands them, except their little friends. This claim is largely uncontested - menagerists talk to animals, and the animals do seem to talk back. When in doubt, menagerists always seem to be able to beckon their little friends who appear through windows, holes in the wall, down the chimney, or right through the front door; always there in a pinch to help them or simply brighten their day. Menagerists are endlessly entertaining at social events; their ability to manipulate these little creatures has all manner of practical application - most towns of modest size contain a menagerist who is readily available to assist with pest control, entertainment; most notably, menagerists act as couriers, capable of sending messages over great distances.
Call Friends • Signature Talent • Action
Call upon or direct your friends to aid you. Choose on of the following:
  • Beckon - Call upon your friends to come to your aid. You will gain mastery + 1 squirrel friends. You cannot use this action if you already have friends. Your friends will leave at the end of the encounter.
  • Dismiss - Dismiss your friends - they will return safely to their homes.
  • Direct - Direct one or more of your friends to perform a simple task that they could physically manage (such as carrying a note, making an alarming sound, etc.).
Scaly Friends • Tier 1 Talent
When summoning your friends, you may have any number of them be small aquatic or amphibian creatures, rather than squirrels.
My Little Spy • Tier 1 Talent • Action
Direct one of your friends to travel to a location up to 1 mile away, observe a target or area for up to 10 minutes, and then return to you. You can understand the scene they describe, although you cannot get complex details, and any conversations or other communication witnessed will be distilled to a more simple form. Your friend must be able to reach the area you direct them to.
Winged Friends • Tier 2 Talent
When summoning your friends, you may have any number of them be small flighted creatures, rather than squirrels.
My Little Messenger • Tier 2 Talent
Direct one of your friends to travel to a location up to 10 * mastery miles away (or 1 mile, if you have no mastery), find a particular character, and convey a message to them. The message must be relatively short and simple; the character can reply with a similarly short and simple message that you will be able to understand when your friend returns. Your friend must be able to reach the area you direct them to.
My Little Army • Tier 3 Talent • Action
Make an Adventure vs Armor check against a nearby character; if successful, select any number of your friends that are not already occupied. They will swarm the target, dealing 1 damage per friend at the start of that character's turn for the next d4 turns before returning to you. The character may spend their fast action to swat one of your friends, killing it.
Critical: The character cannot swat your friends, they are too fast.
Vicious Friends • Tier 3 Talent
When summoning your friends, one of them may be a badger or other similarly sized creature. If used with My Little Army, this creature deals d4 damage, and cannot be swatted.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Surge, the Forbidden Dance.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.