Researcher

Quest Tale
Researchers see the world as full of mysteries, each of which must be plucked apart, dissected, and understood. They are masterful observers, easily capable of stringing together a series of clues into a comprehensive conclusion. They excel at understanding what makes a person tick equally as much as they understand why some object in a scene is of more importance than another. In modern society, researchers are often employed as investigators or detectives; they may be brought in as a specialist to identify some obscure object, and they may be used as a spy against a rival power. They tend to be distrusted by the elite for all of these reasons - those who keep secrets tend not to want to surround themselves with those whose job it is to uncover them.
Quick Study • Signature Talent • Action
As a fast action, while in danger, study a foe up to far distance away. Gain either +3 armor or +1 to all attributes (your choice) when defending against that character for the rest of the encounter. You can use this against up to 1 + mastery foes per encounter, but you cannot target the same character twice (the effect cannot be stacked).
Histora • Tier 1 Talent • Action
Make a Wits vs Difficulty check against an adjacent object or your current location; if successful, you learn its recent history - who has used the item or been in this location, and any important facts about those events.
Critical: You learn its complete history, dating back to antiquity if applicable.
Motiva • Tier 1 Talent • Action
Make a Wits vs Wits check against a nearby mortal character; if successful, you understand what their current motivations and drives are, and are also aware of any relevant recent personal history.
Critical: You are aware of any important personal history, regardless of how long ago it happened.
Physia • Tier 2 Talent • Action
Make a Wits vs Steel check against a nearby character; if successful, you learn what all of their current attributes are (including movement and breakpoint), as well as any conditions they may have on them.
Identa • Tier 2 Talent • Action
Make a Wits vs Difficulty check against an adjacent machine; if successful, learn what it does (the full details of its effects). You may also target non-spiretech devices (in which case, do not add complexity to the check). You may not target eidolons or equipment.
Obscura • Tier 3 Talent • Action
Make a Wits vs Difficulty +2 check; if successful, uncover all objects nearby that have been intentionall hidden, even by magic. This will not reveal objects that are naturally hard to find, have been lost, etc. - only objects whose current placement or disguise has been intentional.
Suspend • Tier 3 Talent • Action
Once per encounter, suspend a medium object up to 10 feet off the ground. This effect lasts for 10 minutes, during which time, the object has effectively no weight (it can be easily pushed around). If you have mastery > 4, the object can be large.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Balance, the Two as One.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.