Quest Tale
Scoundrels are individuals whose primary focus is driven by greed. For the average citizen, life can be tough, so the scoundrel believes that it's best to take what you can when the opportunity presents itself. Scoundrels are equally at home operating entirely in the shadows, or as a notorious rogue happy to jump on any task that promises a fat purse at the end. While many scoundrels function entirely outside the law, there are plenty who simply use the law to their advantage - manipulation, bribery, and corruption are all fair tools in their books. Scoundrels know where all the best treasures are kept, and if anyone knows what is worth pocketing, and what isn’t worth the hassle, its a scoundrel by a mile.
Riches • Signature Talent
Once per encounter, when taking the Loot action, make an Adventure vs Difficulty +5 check; if successful, you can take the Loot action again on the same target immediately. (This must be one of the assigned tables from the narrator, not a referred table as a result of a good roll.)
Lucky Find • Tier 1 Talent
Once per encounter, when taking the Loot action, you may reroll the die on any one table.
Thieving Skills • Tier 1 Talent
Gain +1 to all checks made for Search, Sneak, and Sleight of Hand.
Rummaging with Intent • Tier 2 Talent
When taking the Loot action, gain 1 + mastery luck.
Good Instincts • Tier 2 Talent
Once per encounter, if you would be hit by any ranged Attack action, dodge it instead. The attack is considered a failure, and you can optionally move up to one space away (this does not consume any movement).
Only the Best • Tier 3 Talent
Once per day, when taking the Loot action and rolling on one of the category tables (Treasure, Equipment, Curiosities, or Ingredients), you may select the category, rather than rolling."
Pick Lock • Tier 3 Talent • Action
Make an Adventure + mastery vs Difficulty check against any adjacent mundane lock; if successful, it is unlocked.
Critical: You can re-lock it, such that the original owner cannot use their key, combination, etc. to access it.
Notes: This is an alternative ability to using Sleight of Hand for lock picking.
Mastery • Mastery Talent
Whenever you loot the Crowns table, loot 10% more per mastery.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Reverse, the Cyclic Reveal.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.