Shadow of the Behemoth

Devotion Tale
Shadows of the Behemoth are devotees to Behemoth, the oft-maligned god whose prophecy is to bring about the destruction of all things. These followers have seen visions of Behemoth; in these dreams, they’ve witnessed the inevitable, and they know that one day it will come to pass. Shadows of the Behemoth often question what the purpose of anything is, knowing this to be true. They are fatalists and nihilists; they are not a death cult, nor do they seek to bring about this prophecy or hasten the return of the Behemoth, rather they are a group that simply accept that it must happen, and attempt to live their lives under the shadow of that truth. It is goes without saying, they are rarely invited to parties.
Critical Failure • Signature Talent
Any non-defensive check you make can critically fail; if you roll a natural 1 on your attribute die, and also do not succeed at the check, you have critically failed. When you critically fail, the narrator will determine what negative effect occurs - a critical failure is more than just a failure, besides not succeeding, you will incur an additional penalty.
Notes: Narrators are free to assign whatever effect they feel is appropriate. For balancing purposes, the following are suggestions to work off of. (1) You drop whatever tool or weapon you were using when you critically failed the action. (2) You lose the rest of your turn. (3) For social / roleplaying checks, your attempt has the opposite effect (e.g., an attempt to befriend someone results in their utter dislike or hatred towards you).
Behemoth's Strength • Tier 1 Talent
You may use Bravery rather than Adventure when making an Attack (Unarmed); if you do, it deals d4 + mastery damage instead.
The Earth Shakes • Tier 1 Talent • Action
Make a Steel vs Difficulty check against an adjacent large object; if successful, you can easily lift, push, or pull it up to far distance. You may increase the Difficulty be +2 in order to target a giant object.
Refusal • Tier 2 Talent
Once per encounter, rather than suffer a critical failure penalty, you may take d6 damage instead.
Hide of the Beast • Tier 2 Talent
Permanently gain +1 armor.
Resilience to the End • Tier 3 Talent
Permanently increase your breakpoint by 10 + mastery.
Devotion to Behemoth • Tier 3 Talent • Action
As a slow action, carve a totem of Behemoth in either tiny, small, or medium size out of any available natural material. You may place the totem somewhere either face up, or face down. If placed face up, within the next 3 days, a terrible accident or calamity will befall the area the totem was placed in (the effect reaching up to 2 sizes further away). If placed face down, within the next 3 days, a boon or great happiness will occur in the area the totem was placed in (the effect reaching up to 2 sizes further away). If the totem is destroyed before the effect occurs, nothing happens. If you place another totem during this time, the first is rendered inert. If the totem is in any other way disturbed during this time, the opposite of the intended effect will occur.
Notes: It is the at the narrator's discretion what will happen; you may beseech Behemoth for a certain effect, but the narrator will determine what ultimately occurs. This talent requires devotion to Behemoth. Behemoth requires you exhibit these virtues: nihilism, distance, and primalism. See the Narrator's Guide for more details on devotion.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Defend, the Eternal Bulwark.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.