Social Butterfly

Story Tale
Social butterflies are quick to make friends; they are charming individuals who always knows just what to say and when to say it. But these individuals have a darker side - a desire, no... a thirst for such connections. The high that one can get from popularity and acceptance by the elite of a kingdom can manifest into addiction; social butterflies may begin their journey innocently, seeking only recognition by their betters. As their life in high society progresses, they soon find that they can extract more than any of their peers ever bargained for. The power of the crimson monarch awaits them, and soon they will begin to feed off the very essence of their victims lives, sapping their power and draining their souls.
Eminence • Signature Talent
Gain the eminence attribute. Eminence is spendable currency - you start with 0, and can hold up to 2 +mastery at any time. All basic Charm actions that you take (non-specific actions) gain half your current eminence (rounded up) added to their checks.
Connect • Tier 1 Talent • Action
Roll a Charm vs Charm -2 check against a nearby mortal character that you have never connected with; if successful, you are now connected with this character (note it). Gain 1 eminence. Add +2 to all Charm checks you make against characters you are connected with; further, connected characters are more likely to simply volunteer information or reasonable assistance without the need of convincing. You may only use this action up to 1 + mastery times per encounter. (Connections last indefinitely.)
Siphon • Tier 1 Talent • Action
Spend an eminence, and target either a nearby character, or any of your connections (regardless of their distance). If targeting a non-connection, make a Magic vs Charm check, if targeting a connection, no check is required. If successful, deal d8 damage to the target, and heal yourself for the same amount. If your target was a connection, they immediately make a Wits vs Difficulty check - if they succeed, they understand that you were the source of this action; at their discretion they can sever your connection and / or become openly hostile to you.
Entertain • Tier 2 Talent • Action
Once per encounter, make a Charm vs Difficulty +4 check; if successful, gain an eminence from each character nearby. (This does not count as connecting.)
Critical: Gain an additional + mastery eminence.
Wings • Tier 2 Talent
Spend an eminence to sprout delicate butterfly wings that last for magic turns (if in danger, otherwise minutes). While you have wings, you can fly or glide unimpeded (your movement remains the same, but you can travel vertically or across chasms without issue).
Antennae • Tier 3 Talent
Permanently grow delicate antennae from your forhead. You gain +2 to all Search action checks. Your antennae are a source of interest, and do not negatively affect how characters view you.
Transformation - Crimson Monarch • Tier 3 Talent • Action
Spend any amount of eminence to transform into a Crimson Monarch for that many turns (if in danger, otherwise minutes). When you transform, take the highest value between your attributes, breakpoint, and movement and the entry for the Crimson Monarch, in addition gain their natural armor and add it to any equipped armor you have. Gain all Crimson Monarch signatures and talents (and retain your own). Retain any gear, conditions, and damage you have. When the transformation ends, revert back to your normal attributes - retain any conditions or damage (if you now have damage greater than your breakpoint, immediately suffer one weakened condition, and check to see if you fall unconscious).
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Surge, the Forbidden Dance.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.