Standard Bearer

Combat Tale
Standard bearers carry the banner of their lord or king, a symbol of the proud heritage of their land, and a source of inspiration to those around them. Typically with some military training or background, these individuals excel at rallying their companions against the worst of odds. They lead the charge into danger, and act as an encouraging and important beacon for their allies. Off the battlefield, standard bearers often play largely ceremonial roles during important state functions. Many have illustrious careers by simply being adjacent to a king; their presence over time is both reassuring and empowering to the monarch, and often develops into a kinship resulting in the standard bearer acting as an unofficial advisor - often behind the scenes, away from the politics of any official advisory chamber.
Inspire • Signature Talent • Action
Activate one of your battle hymns; it stays activated until the end of the encounter, or until you activate another. Up to 1 + mastery other nearby characters of your choice benefit from your hymn's effect (as characters enter or leave this area, you may immediately select which benefit, and which do not). In subsequent turns, you must spend your fast action to maintain the hymn, or it will end. You know one hymn: Fearless - all affected characters gain +1 Bravery.
Defensive Hymn • Tier 1 Talent
When you Inspire, you may select this hymn; all affected characters gain +1 armor.
Charge • Tier 1 Talent • Action
Up to three times per encounter, move up to your movement (without consuming it for the turn); if you have an active hymn, it is maintained without the need to spend a fast action this turn.
Enchanting Hymn • Tier 2 Talent
When you Inspire, you may select this hymn; all affected characters gain +1 Magic.
Inspiring Strike • Tier 2 Talent
Up to 1 + mastery times per encounter, when you make a successful Attack action , take the Inspire action for free. If the Attack was critical, you may also select a second of your battle hymns to enable simultaneously (you can't pick the same one twice).
Invigorating Hymn • Tier 3 Talent
When you Inspire, you may select this hymn; all affected characters gain +2 movement; in addition, at the start of each round, select one affected character to go first that round (regardless of turn order).
Belief In Something • Tier 3 Talent
Permanently increase your Bravery by 1.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Defend, the Eternal Bulwark.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.