Thrall of the Princes

Devotion Tale
Thralls of the Princes are individuals who are drawn to the mystery and promise of power that is granted by the pantheon of Sh’thani gods known as the Princes. Fear is power, and they intend to wield it with surgical precision. The aims and goals of the Sh’thani gods are not known to many, and their thralls are no exception; they are kept intentionally in the dark, but used as pawns to sow fear and doubt amongst the peoples of the land. To the thrall, this may be a fine bargain to strike - the power granted by devotion to the Princes is undeniable, and those looking for such power may reach out and grasp it. These individuals tend to form small and secretive cults, where they plot and scheme towards whatever evil ends the Princes demand.
Divine Fear • Signature Talent • Action
Make a Magic vs Steel check against a nearby character. If successful, you now know their true fear. (If you fail, you cannot attempt to learn that character's true fear for one day.)
Whisper Terrors • Tier 1 Talent • Action
Whisper in the ear of an adjacent character whose true fear you know. They panic, treating everyone around them as a hostile enemy for 1 + mastery turns.
Mirror Sparks • Tier 1 Talent • Action
For the next Magic turns, any successful Attack (Weapon) action you make with a melee weapon will send a shard of glass sparking off the target, hitting another nearby target of your choice, dealing d3 + mastery damage. If you know the other target's true fear, the shard deals double damage.
Your True Face • Tier 2 Talent • Action
Once per encounter, make a Magic vs Charm check against a nearby character; if successful, they now appear hideously ugly to all who see them for the next Magic days.
Critical: When they see themselves in a mirror or other reflective surface, they look normal.
Dream Invasion • Tier 2 Talent • Action
Make a Magic vs Steel check against a sleeping or unconscious character whose true fear you know, is up to far distance away, and whose location you know, even if you can't see them; if successful, you enter their dreams, and can both see what they are dreaming, and interact with them (they will believe you to be either part of the dream, or perhaps to represent a portent or warning of some sort; the narrator will determine their exact reaction). This effect lasts 10 minutes, during which you cannot react or defend yourself in any way, but if you are disturbed, the effect immediately terminates.
Magical Power • Tier 3 Talent
Permanently increase your Magic by 1.
Devotion to the Princes • Tier 3 Talent • Action
Once per encounter, take on the form of fear for 2 + mastery turns. When any character first looks upon you after taking this action, make a Charm vs Bravery -3 check; if successful, that character cannot target you with any action, or even look at you, until the start of their next turn (at which point they check can be repeated). If you critically succeed on the check, you also immediately learn the character's true fear. If you fail the check, the character sees past their fears of you for the rest of the encounter. While in this form, any character that you know the true fear of cannot pass this check, and you gain +2 to all checks made against any that currently fear you.
Notes: This talent requires devotion to the Princes. The Princes requires you exhibit these virtues: cruelty, greed, and viciousness. See the Narrator's Guide for more details on devotion.
Tarr’ko • Tarr'ko Talent
You gain an innate tarr’ko card - Demonstrate, the Harmonious Ideal.
Notes: Innate tarr’ko cards cannot be lost, stolen, or exchanged; they are gibberish to anyone else who looks at them.