The wits attribute also provides the following generic actions that all players can take:
Bandage
• Action
Make a Wits vs Difficulty +2 check against an adjacent target; if successful, they are bandaged, healing d4 damage. That character cannot benefit from bandaging again during this encounter.
Remove one weakened condition as well.
Craft
• Action
As a slow action, make a Wits vs Difficulty check; if successful, you craft an artisanal item out of the materials of your choice (you must have the materials, appropriate tools, and time). This can be used for constructing any object of artisanal, engineering, or deceptive design. You can use this to carve a totem or statue, paint a painting, forge a document, etc. The narrator should increase the Difficulty based on the quality of work desired. Failure means that the materials have been consumed without hope of recovery, but the product is not even usable for its intent.
Search
• Action
Make a Wits vs Difficulty check; if successful, you find any hidden or obfuscated items, secret doors or panels, etc. The narrator should increase (or, rarely, decrease) the Difficulty of this check to account for how well hidden the targets are. If the search is failed by one character, it cannot successfully be performed again by that character (against whatever target may have been found). Another character may attempt to Search without restriction.