There are six attributes common to all characters. Each attribute is used for specific things - each defines a set of actions or checks that they are commonly used for, and what effects those actions will have. Narrators may also request a check against an attribute for various situational reasons. Finally, actions found throughout the Tales section and Bestiary will also refer to the six attributes.
The actions presented under each attribute are often loosely defined; with a few exceptions (such as Attack), these are meant to broadly cover most situations. If a character wishes to do something that is not another explicit action, it is likely what they are trying to do can be assigned to one of the basic actions below.